CARSTEN RONSHAUGEN

203.917.8777 • carstenronshaugen@gmail.com

WEBSITE – www.carstensound.com

 

SKILLS  ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––

 • Music Composition (Logic, Sibelius, Pure Data)

 • Sound Editing and Mixing (Pro-tools, Logic)

 Audio Middleware and Non-linear Composition (Fmod, Wwise)

 • Asset Management and Spreadsheeting (Excel)

 • Studio Audio Engineering (Patch bays, Mics, Mixing boards)

 • Voice Acting and Directing (3+ hours of VO on various projects)

 

WORK EXPERIENCE  –––––––––––––––––––––––––––––––––––––––––––––––––––––––––  

Teacher - Redmond High School: Music and Audio course                                                  2017

Teacher's assistant - DigiPen Project Fun                                                                               2016

Sound Designer for video games and film                                                                              2014 – 2018

Private guitar instruction                                                                                                           2013 – 2014

Usher and concessions - AMC Cherry Creek Theater                                                            2015

 

Projects  ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––

Composer And Sound Designer (Wwise)                                                                                 2018

     • Descend Into Stone: 3D Action Adventure game (Unreal 4)

     • Cinematic score and creature sound design

 

Composer And Sound Designer (Wwise)                                                                                 2018

     • How May I Haunt You?: VR Oculus Rift game (Unreal 4)

     • Upbeat “spooky” soundtrack

     • Recorded, edited, and post processed voice over

     • DigiPen Game Awards: Best junior game

     • Pax West 2017

 

Composer And Sound Designer (Wwise)                                                                                2017

     • Space That Thing: 3D Networked Multiplayer deception game (Unreal 4)

     • Complex environmental mixing and sound spatialization

     • Digital music and sound effects synthesis

 

Composer and Audio Lead (Fmod)                                                                                         2016

      • Paper Cut: 3D Adventure game (Unity)

      • Use of samplers emulating orchestral music.

      • Pax West 2016

 

Composer and Sound Designer (Fmod)                                                                              2016

     • Blade In The Bark: 2D Isometric poetic adventure game (Custom Engine)

     • Mix of synthesised and foley SFX

     • DigiPen Game Awards: Best sophomore game

     • Pax West 2016

 

EDUCATION  ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––

Bachelor of Music and Sound Design

      • DigiPen Institute of Technology, Graduated 2018

      • GPA:  3.51

      • M.J. Quigley Award for Excellence in Game Contributions

      • Dean's Honor List